![]() To overcome this, you have to unparent (drag each of the two children out of that bone) the mesh and the skeleton, and delete that one. I managed to do this right just a couple of days ago, I can't guarantee that this is the right or best way to do it (most likely not), but it worked for me:Ī) When you open the exported mesh in 3DS, 3DS adds another bone as the parent of the two existing "bones", one being the skeleton, the other being the mesh.
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